Hire a pro

Mobile App Developer

An engineer who ships to a store, not just to a simulator. Which means release builds, signing, review rejections, permission prompts, and the fact that a bad version stays on some devices for months.

Shortlist
Within 24 hours
Deployed
Inside 2 weeks
Seniority
4+ years, shipped to both stores
Rate
Flat monthly
Wrong fit
Replaced, not billed twice
What they do

The build is half the job. Release is the other half.

Web software can be wrong for twenty minutes. A mobile release can be wrong for a fortnight, because you cannot take a bad version back off somebody’s phone.

Store review is not a formality and it is not predictable. An engineer who has been rejected before plans for it.
Day to day

Decides cross-platform or native honestly

React Native and Flutter are right for most applications and wrong for some. The answer depends on what the app does, not on what is fashionable.

Day to day

Handles the permission conversation

Every prompt is a place users say no. Where it is asked, and what the app does when refused, is a product decision that engineers usually make by accident.

Day to day

Manages the release train

Signing, provisioning, staged rollout, and a plan for the users who never update. The last one is the part that surprises people.

Day to day

Tests on real devices

Not just the simulator and not just the newest phone. The bug that matters is on a four-year-old Android with 8% battery.

Day to day

Watches crash-free rate

The single number that tells you whether the last release was a good idea, checked daily for the week after every one.

What they know

The tools, grouped by what they are for.

Nobody on the bench knows all of this. We shortlist against what your problem actually needs, and tell you where the gaps are.

Cross-platform
React NativeFlutterExpo
Native
SwiftSwiftUIKotlinJetpack Compose
Backend for mobile
RESTGraphQLOffline syncPush notifications
Release
App Store ConnectPlay ConsoleFastlaneStaged rollout
Quality
CrashlyticsSentryDevice labsDeep link testing
How we vet

Four exercises, all of them from real work.

No algorithm puzzles. Every exercise below is a task this role does in a normal week, and we watch the method more than the answer.

Ship a build to TestFlight

Not write an app. Ship one, with signing, to a device we hold. It is remarkable how many strong coders have never done this without help.

This alone removes a third.

Offline and reconnect

Given a simple list that syncs, make it behave correctly when the network drops mid-write and comes back. The conflict handling tells us almost everything.

A rejected release

We describe a real store rejection and ask what they would change. We want to hear diagnosis, not a guess at what the reviewer wanted.

The old version question

Ten percent of users are three versions behind. What does your API do about it. A good answer exists and most candidates have not thought about it.

Interview signals

Four questions for when you interview them yourself.

You interview every candidate we put forward, so these are yours to use. They separate somebody who has run this in production from somebody who interviews well.

Ask: how do you handle a user on a version from six months ago?
A strong answer

Talks about versioned endpoints, tolerant parsing, and a forced-update path kept for genuine emergencies rather than convenience.

A worrying answer

Assumes everybody updates. They do not, and the ones who do not are disproportionately the ones who will complain publicly.

Ask: React Native or native for this app?
A strong answer

Asks what the app does before answering. Animation-heavy, camera-heavy or background processing pushes native; forms, lists and content do not.

A worrying answer

Has one answer for every project. Usually the framework they know, which is a reasonable personal preference and a bad architectural argument.

Ask: what is your crash-free rate target and how do you hit it?
A strong answer

Names a number, usually above 99.5%, and describes watching it during a staged rollout so a bad build stops at 5% of users.

A worrying answer

Does not measure it. Which means the first signal of a bad release is a one-star review.

Ask: where does the app ask for notification permission?
A strong answer

Has an opinion: after the user has seen why it would help, never on first launch, with a soft prompt first so a no is not permanent.

A worrying answer

On launch, because that is the default. It is also how apps end up with a permanently unreachable half of their users.

Honestly

When this is the right hire, and when it is not.

Ask for this when

Good fit

  • You are shipping to both stores and want one person accountable for both.
  • An existing app has a poor crash rate or review rating and nobody owns it.
  • You need offline behaviour that actually works.
Ask for something else when

Poor fit

  • You want a mobile wrapper around your website. A responsive site is cheaper and better.
  • It is a game, or anything built on a real-time 3D engine.
  • You need deep platform work: a custom keyboard, a watch complication, CarPlay.
Questions

Before you ask for a shortlist.

Usually not. A cross-platform build with one engineer covers most business applications, and native specialists get pulled in for the specific screens that need them. We will say honestly when your app is one of the ones that needs two.

You do, always. The developer accounts, the signing certificates and the listings are yours, set up in your name. An agency that holds your store account holds your product.

Usually a day or two on both stores now, but it is not a promise anyone can make, and a rejection resets the clock. Release plans that depend on approval landing on a specific day are plans that break.

Next step

Describe the problem, not the job title.

Thirty minutes, and a shortlist within a day. If a mobile app developer is the wrong hire for what you described, you will hear that instead.